5.16.2012
more lowish....poly shenanigans
So still toying with this during my non school/work/house/olivia/music time.....rough colors are just temporary to help me visualize what I am looking at
no optimization has been done sitting right a 1200 polys......kinda exspensive but I'll fix that later.....I want to get to texturing this furry little dude... for a style reference here is one of the inspirations
Thats not mine but its crazy cool!!!!!!! Original artist Ange Sarric
5.11.2012
Weekend Low poly adventure
So between, new job, new school, new baby, new musical out look,etc....... I have been feeling like art has taken the back burner. So this weekend I intend to try a quick easy low polygon character. It's inspired by the path of 8 challenge on GameArtisans but I am already past the deadline so it will be just for fun. Here is the initial concept doodle from work...going for a hand painted textures chibish style....
---- Rules ----
1. under 1500 tri's
2. 512x512 texture map
3. no normal maps....but alphas and emissions are ok
ok here is modelling end of night 1
250 triangles currently long ways to go
3.09.2012
trying to break through a negative slump
Having that yearly impatient feeling which means its time to do some studies and make sure I'm still able to do this stuff first up some digital painting...
3.01.2012
Proof of concept with home-made peg bar for traditional animation
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